![]() ![]() If nothing else do it for your damn sanity! Indeed, I’d say that most people will likely use the rulebooks suggestions for starting off in an era of your choice and then play for an era or two before stopping. ![]() It’s the only boardgame I’ve ever played where the rulebook suggests a save system that lets you pick back up later on. And oh man does it make my head hurt.Īs its name suggests you’re put in charge of developing a thriving colony across a total of four eras, which can in fact take anything up to about eight hours to complete if you want to go through all of them, although naturally once you become familiar with the systems that time can drop to around six hours. The whole thing weighs over 3KG, takes up most of an average kitchen table and playing through the entire game can take up to eight hours. This is no small game in comes in a sizable box that doesn’t have any form of insert, just a whole lot of cardboard tokens and a pile of plastic bags to store it all in. ![]() Having played through all four eras of The Colonists in a single sitting, though, I’m beginning to regret that decision. Review copy provided free of charge by Esdevium games.Īt the start of the year I made a resolution to review some heavier, deeper boardgames during 2017. ![]()
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